Friday, 28 March 2014

Project proposal

For my final major project, I will be creating a first or third person game. It will be set in 2014 London where you have to survive in a destroyed environment. You will be faced to survive against an Alien invasion in the destroyed environment. I will be working to create a 3D representation of an area in London where I will be creating this in 3Ds max. I will also be creating textures in Photoshop to make the environment seem more realistic. Once I have created the final piece, I will be adding the final piece into UDK or creating a fly through of the environment.

I have taken influence from games and pieces of concept art. I have looked at Day-z and GTA games and I have also looked at Mass effect concept art to help develop my idea. I originally thought of creating a 3D environment in 3Ds Max and applying it into UDK. Internet, magazines have helped me find inspiration for my final piece.  

I intend to create my final piece in 3Ds max and use Photoshop to create the textures for the models. Possibly once this piece has been created, I will import it into UDK so it becomes a playable environment or it will be made as a fly through.

There are techniques I can use in 3Ds max to help my final piece. Some of the techniques are Polygonal modelling, primitive modelling, NURBS modelling and Splines and patches modelling. To create my environment, I will take the process of collecting reference images and then create small pieces of a building, where I will texture the small piece in Photoshop. I will then duplicate the creation to form a building, this is called modular building.

I will document my work in progress throughout this FMP process. I will be taking screen shots of what I am creating and also annotating the screen shots and documenting the weekly progress on a word document. Throughout the process, I will be creating questionnaires to help develop the idea further and refine my target audience. I intend to receive feedback from tutors, peers, friends and family so I get a good depth of feedback on what is being created. I will take information I have gathered from questionnaires, take them in to excel and create a chart to clearly display the feedback. When this is clearly displayed, I can develop my idea based on the feedback I received.